Tuesday, April 1, 2014

MegaFile Re Re Upload

Super late this time (sorry!); but another one bit the dust, so here we go again.
This file includes the movement editor, some of my finished levels and other miscellaneous stuff that may or may not be useful to you.

Transfering the MegaFile to your Wii:

First off, if you already have a Blast Works save file and you want to keep anything therein, BACK IT UP FIRST. Copy your save onto an SD card from your Wii, access it via your PC, then find data.bin in the directory "/private/wii/RBRE/" and set it aside somewhere outside of the Wii-specific directory structure, being sure to properly identify it should you want or need to access it again.

- If you don't already have Wii data on your SD card, unzip the entire menu tree to it's root directory. Otherwise, simply copy the game-specific folder RBRE into the Title folder.
- It should now be visible as save data on your Wii, copy it to your system from there and you're good to go!

And don't forget....BLAST WORKS FOREVER! :)

Monday, January 13, 2014

Lots O Stuff

Didn't realize it had been this long since I updated here. >_>

The main thing to report is that I'm getting a bunch of my stuff ready for publishing on OUYA. Yay!
Here's a list of the ones I'm planning on bring over:
-Megatank (v2)
-Laser Carrot Attack (v2)
-Fire Arrow
-Flying V (remix/V5/OUYA Edition/whatever)
- (unnamed Space Harrier type game)
- (unnamed dragon game)

The other thing is that I started experimenting with a little paper doll animation thing that could in theory be used to build a fighting game (or something more interesting, hopefully.)

As you can see, even only using an incomplete graphics set (no side or back views yet), it can yield some interesting results. I've even made it to export all the pertinent data for each animation frame. The issue is, though, that the amount of data that needed exporting took me aback somewhat. Somehow, an 8-frame kick animation managed to take up 900+ lines! Granted, that's with every variable hogging the whole line for itself; but still.

Basically, I'm going to have to figure out some clever loading/data crunching scheme if I ever plan to use any of this stuff.. which I would really like to.