tag:blogger.com,1999:blog-76376812177584735452024-03-05T06:28:23.521-08:00Gryzor's GamesMy GM games and other nonsenseGryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.comBlogger57125tag:blogger.com,1999:blog-7637681217758473545.post-59791137574484204772014-04-01T20:07:00.002-07:002014-04-01T20:07:15.721-07:00MegaFile Re Re UploadSuper late this time (sorry!); but another one bit the dust, <a href="http://www.mediafire.com/download/6vx0bog8zzvlvo9/BlastWorksMegaFile.zip">so here we go again</a>.<br />
This file includes the movement editor, some of my finished levels and
other miscellaneous stuff that may or may not be useful to you.<br />
<br />
<span style="font-size: medium;"><b>Transfering the MegaFile to your Wii:</b></span><br />
<br />
First off, if you already have a Blast Works save file and you want to keep anything therein, <b>BACK IT UP FIRST. </b>Copy your save onto an SD card from your Wii, access it via your PC, then find<b> data.bin</b> in the directory<b> </b>"<b>/private/wii/RBRE/</b>"
and set it aside somewhere outside of the Wii-specific directory
structure, being sure to properly identify it should you want or need to
access it again.<br />
<br />
- If you don't already have Wii data on your SD card, unzip the entire
menu tree to it's root directory. Otherwise, simply copy the
game-specific folder <b>RBRE</b> into the<b> Title</b> folder.<br />
- It should now be visible as save data on your Wii, copy it to your system from there and you're good to go!<br />
<br />
And don't forget...<b>.BLAST WORKS FOREVER</b>! :)
Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-58328457265086377632014-01-13T23:01:00.000-08:002014-01-14T03:21:05.489-08:00Lots O StuffDidn't realize it had been this long since I updated here. >_><br />
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The main thing to report is that I'm getting a bunch of my stuff ready for publishing on OUYA. Yay!<br />
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Here's a list of the ones I'm planning on bring over:<br />
<b>-Megatank (v2)</b><br />
<b>-Laser Carrot Attack (v2)</b><br />
<b>-Fire Arrow</b><br />
<b>-Flying V (remix/V5/OUYA Edition/whatever)</b><br />
<b>- (unnamed Space Harrier type game)</b><br />
<b>- (unnamed dragon game) </b><br />
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The other thing is that I started experimenting with a little paper doll animation thing that could in theory be used to build a fighting game (or something more interesting, hopefully.)<br />
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As you can see, even only using an incomplete graphics set (no side or back views yet), it can yield some interesting results. I've even made it to export all the pertinent data for each animation frame. The issue is, though, that the <b>amount</b> of data that needed exporting took me aback somewhat. Somehow, an 8-frame kick animation managed to take up 900+ lines! Granted, that's with every variable hogging the whole line for itself; but still.<br />
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Basically, I'm going to have to figure out some clever loading/data crunching scheme if I ever plan to use any of this stuff.. which I would really like to.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-12888020856813493022013-04-15T04:52:00.000-07:002013-04-15T05:05:20.970-07:00Retron 3 mini review thingI recently bought a <a href="http://hyperkin.com/retro-gaming/nintendo-nes-game-console/retro-system-retron3.html">Retron 3</a> to augment my classic game collection, save some space in my room and also hopefully save myself a little hassle in trying to get 20+ year old games to work. Here's my rough impressions after a solid weekend of throwing nearly every 8 and 16-bit cartridge I had on hand at this thing.<br />
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Keep in mind that the version I have is the newer one (v2?), and there are some important differences between it and the older model to consider if the Retron interests you at all.<br />
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<b>First, the bad:</b><br />
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<ul>
<li>The included wireless controllers are functional (they'd be OK if they were all you had); but kind of cheap and flimsy. My biggest problem with them is that they require constant line-of-sight with the system's IR sensor. When I first got the system, I actually thought they had some slight input delay; but I'm pretty sure it was just the controllers moving very slightly out of range during spurts of excited button mashing (I was playing Toki, after all.) </li>
<li>SNES sound output is ridiculously loud (at least 2x that of the Genesis'!) and depending on the game, can be awfully distorted as well. <a href="http://www.youtube.com/watch?v=t2g3MaUNWa4">This video demonstrates </a><a href="http://www.youtube.com/watch?v=t2g3MaUNWa4"> these problems </a><a href="http://www.youtube.com/watch?v=t2g3MaUNWa4">perfectly.</a></li>
<li>NES outputs composite video only, which I'm fine with, honestly. HOWEVER, simply having the s-video outputs hooked up to your TV when playing NES games causes the colors to completely freak out. The box even recommends not having them both hooked up together at all! Basically, if you want to utilize the Retron's excellent s-video output AND play 8-bit Nintendo games on it, you'd either have to continually plug/unplug video cables when swapping between systems or have an A/B switcher on hand just for that purpose. This just perplexes me. I can <i>very easily</i> understand the need to cut costs for things like pack-in controllers, not having the time to totally perfect sound emulation, I can even understand why doing the additional work necessary for the NES components to output s-video might be prohibitively expensive, difficult or time-consuming; but this is <i>just odd</i>. </li>
<li>Sound emulation is (understandably) imperfect; but it really varies on the system and game. To be fair, the majority I tried were spot on for the most part, with only the odd sound effect or two being noticeably off.</li>
<li>For some inexplicable reason, 2 of the 3 standard NES pads I have flat-out don't work with the Retron. </li>
</ul>
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<b>Now the good..</b><br />
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<ul>
<li>EVERY GAME I'VE PLAYED ON THE SYSTEM WORKED THE FIRST TRY! Even my most problematic NES carts, which might take 20 tries normally on the old gray box, worked right off the bat. Astounding!</li>
<li>S-video output for Genesis and Super Nintendo looks absolutely fantastic.</li>
<li>Speaking of video, there's no godawful RF switches to tangle with! </li>
<li>Compatibility is very good overall. Many 'problem' games, such as R-Type 3 and Castlevania 3 seem to play near perfectly.</li>
<li>The Retron has 2 controller ports for each system, allowing you to use any of their original controllers and accessories (for the most part.)</li>
</ul>
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Now, a brief bit on the older model. From what I understand, it lacks the specific sound problems with the SNES that this one has; but has weaker compatibility and the s-video output isn't quite as good. They both have undeniable drawbacks and are likely out of the race altogether for absolute retro purists; but I think it's worth considering <a href="http://www.sega-16.com/forum/showthread.php?19796-What-s-the-compatibility-of-the-Retron-3-console">which has problems that concern you less</a>.<br />
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In conclusion, it probably all depends on how bad those drawbacks are to you. Personally, while I'd really like having flawless sound emulation and everything output to s-video (or component for that matter), just having something that will play games for all three systems, play them all on the first try and only take up one AV input on my TV is definitely enough for my money.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-26864413972527807572012-12-30T06:10:00.001-08:002012-12-30T15:09:36.666-08:00Fire Arrow<div class="separator" style="clear: both; text-align: center;">
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<a href="http://sandbox.yoyogames.com/games/210234-fire-arrow-beta">Beta</a><br />
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This one started as a fun little side project trying to teach my friend GML; but soon got out of hand and became it's own game. It's a short, timed survival/caravan shmup that can be played in 3 or 5 minute modes. In 3 minute mode, you get roughly half the stage and 1 boss, while in 5 you have 2 bosses to fight.<br />
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The music isn't original to this game, I was lazy and just used some favorites from my tracker/module collection. As I haven't requested explicit permission to use any of these (I thought it might be ok since there's no pretense of selling this), I'll remove any or all of them upon request if necessary.<br />
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Tracks:<br />
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Cool City by <a href="http://amp.dascene.net/detail.php?detail=modules&view=5984">Purple Motion</a><br />
The Tiara by<a href="http://amp.dascene.net/detail.php?detail=modules&view=8816"> Solaris</a><br />
1234 ROCK! by <a href="http://amp.dascene.net/detail.php?detail=modules&view=8285">Yannis Brown</a><br />
Marucombat by <a href="http://amp.dascene.net/detail.php?detail=modules&view=4634">Maruku Buranu (Marc Brown)</a><br />
Hyperdyne by <a href="http://amp.dascene.net/detail.php?detail=modules&view=7031">Static</a><br />
Acronyme by <a href="http://amp.dascene.net/detail.php?detail=modules&view=513">Baroque</a><br />
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The game will also look for songs (.mod/.s3m/.it etc.) in the music folder on startup, so feel free to use your own favorites instead. :)<br />
<br />Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-8980035388184836182012-10-28T00:10:00.000-07:002012-10-28T00:10:13.275-07:00Megatank EXE free now. :)Figured it had been gathering dust too long, I decided I'd rather just have it more accessible and hopefully more people will be able to play it. <a href="http://sandbox.yoyogames.com/games/206719-megatank">Here it is.</a><br />
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Thanks to the few folks that actually bought it! :)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-30970561682998827732012-07-25T02:12:00.001-07:002012-07-25T02:12:59.590-07:00LASER CARROT ATTACKI was (again) thinking of methods for creating a cool DDP-like beam effect and ended up whipping up a <a href="http://sandbox.yoyogames.com/games/202198-laser-carrot-attack">silly little game</a> not long after. :) I knocked it out in one night (tonight, actually), and it shows as it's easily my simplest game yet. There's basically no graphics to speak of, just blow up things with a giant rainbow laser beam of death. ENJOY.<br />
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As for other games, I'm waiting on a video converter box for my laptop so I can record footage via an external device (DVD/VCR etc.) without the messiness involved with direct screen capturing making things far more frustrating than they need to be. I plan to do one long demo reel with pretty much everything.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-60822999801096758522012-06-04T16:25:00.002-07:002012-06-04T16:27:00.279-07:00LAST CHANCE demo (Win/EXE)<a href="http://sandbox.yoyogames.com/games/199894-last-chance-demo#">LINK</a><br />
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<b>1</b> level, <b>3</b> selectable ships, and a <b>new mode</b> (Extreme) exclusive to this version. More detailed description @ Yoyo. Enjoy! ;)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-90230659109211301162012-04-12T20:03:00.001-07:002012-04-13T14:43:08.411-07:00LAST CHANCE - browser shmup (demo)<div class="separator" style="clear: both; text-align: center;">
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<a href="http://gryzorgames.alotspace.com/">1 level demo</a><br />
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Nothing fancy so far. The backgrounds, arrangement, and boss are all incomplete; but there's enough there to try out I think.<br />
<br />
I
picked the name solely because I was on the verge of giving up on
GMHTML5 for this kind of fast action game. After finishing Megatank, I
had tried a simple platformer and a Space Harrier style shooter; but
neither ran at an acceptable speed in-browser. (Both will be eventually
be released in EXE format for the same price as Megatank, though.)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-62942218975031360612012-04-08T13:09:00.003-07:002012-04-08T13:24:32.226-07:00New XYX demo<a href="http://sandbox.yoyogames.com/games/113144-xyx-demo-version">New demo</a> (3 levels), bringing it up-to-date with features in the current (full) version such as 2P, TATE, key config, etc.<br />
<br />
This also includes an unfinished version of the Level/Map Editor. I've chopped some stuff out to make it better match the demo content; but nothing that effects it's functionality. I'll probably put together some more detailed docs later; but here's a brief rundown on how to use it.<br />
<br />
<i><span style="font-size: 150%; line-height: normal;">Within the editor:</span></i><br />
-----------------------------------------<br />
<br />
<b>MAP</b>
- This is strictly for assembling the graphic map for the level. Note
that these will automatically loop. Also note that I've only tried
fairly small maps so far.<br />
<br />
<b>LEVEL</b> - Define enemy layout, checkpoints and hinge points (based on in-game step #), music, and background layer(s.)<br />
<br />
<br />
<br />
<i><span style="font-size: 150%; line-height: normal;">Separate stuff:</span></i><br />
-----------------------------------<br />
<br />
<b>Music</b><br />
-custom songs go in <i>/custom/songs</i> and must be in .ogg format (SuperSound limitation.)<br />
- in<i> levelbuild.txt,</i> under <i>[songs]</i>:<br />
-- fn#= (file name w/o directory)<br />
-- tt#= (song title)<br />
-- au#=(song author)<br />
<br />
<b>Gfx</b><br />
-custom gfx go in <i>/custom/gfx</i><br />
- files must be in recognizable formats (any that GM will accept) and the image dimensions must match those of the sample images (160x54 I think)<i><br /></i><br />
- in<i> custom_mapset.txt,</i> under <i>[titles]</i>:<br />
-- #= (custom gfx set name)<br />
-- each added set should be given it's own section below this in [] brackets with the exact same name as that indicated under <i>[titles]</i> Underneath it should go...<br />
---image#=(file name w/o directory)<br />
---imagetrans?#=1
(for the corresponding image number, if you want that image to have a
transparent color. The particular color is based on the bottom left
pixel.)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-55891307934388639512012-01-19T13:56:00.000-08:002012-02-06T23:36:00.288-08:00Megatank Beta up for play!<span style="font-size: large;"><b><iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/1TIXFzF-UxY" width="420"></iframe></b></span><br />
<span style="font-size: small;"> (Thanks goes to SSK for the video, as always.)</span><br />
<br />
<a href="http://gryzorgames.alotspace.com/"><span style="font-size: large;"><b>Here it is!</b></span></a><br />
<br />
Feel free to leave any comments or bug reports here, on <a href="http://shmups.system11.org/viewtopic.php?f=9&t=27050">my thread at shmups</a>, or on <a href="http://gmc.yoyogames.com/index.php?showtopic=530673">the game's thread at the GMC</a>. Enjoy! :)<br />
<br />
This is still the beta; but you can still purchase the EXE version directly from me for <b>$2</b> if you like. The current version has some cool music by Raigon, which I couldn't include in the web version due to sound issues.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com1tag:blogger.com,1999:blog-7637681217758473545.post-59093337905829809702012-01-10T08:10:00.000-08:002012-01-10T08:10:59.717-08:00MEGATANK Details<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2fvL1whnm02UcMSFwVO5qoFKV6SNRhIMPaSI-lqT01pEScaVRGQbW0EI53kAggzB46AgLXsTRveNZWlIg0LhuwtG5grQ7Vlg7xopAXqMrTLjEPDN9JXPpOAa6bG-0dBh1DvXbS0tUJIzw/s1600/screenshot100.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2fvL1whnm02UcMSFwVO5qoFKV6SNRhIMPaSI-lqT01pEScaVRGQbW0EI53kAggzB46AgLXsTRveNZWlIg0LhuwtG5grQ7Vlg7xopAXqMrTLjEPDN9JXPpOAa6bG-0dBh1DvXbS0tUJIzw/s1600/screenshot100.png" /></a></div>
Well, I'm getting pretty close to finishing my first little GMHTML5 project. The final game will have 2 long "rounds" each consisting of 50 enemy waves and a boss battle. Clearing both rounds gives you an ending screen, naturally; but will also loop the game, setting the enemies' firing rate (and other adjustments) to their maximum from the start.<br />
<br />
I'm planning on posting the HTML5 version wherever I can (feel free to recommend places) and I'm thinking about offering the<i> surprisingly smoother and faster</i> Windows EXE version for a buck or two as well. Speaking of that, whenever the premium edition of <b>XYX</b> is ready, the EXE version of <b>Megatank</b> will be included on the disc as a bonus. I'll probably have to dedicate part of the manual to it now, though. ;)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-5955783846132087112011-12-31T20:04:00.000-08:002011-12-31T20:04:12.947-08:00GM:HTML5 Test game<a href="http://gryzorgames.host-ed.net/">Very very simple game I threw together in GM:HTML5</a><br />
Christmas was good this year, suffice to say. ;) I was initially having problems with Yoyo's pretty new toy; but it turned out to be no more than a subtle difference in how the two formats handle scripts.<br />
<br />
<b>NOTE</b>:<br />
- Sound is screwy. It might not work at all depending on your system/browser.<br />
- 2X version may be significantly slower depending on your system<br />
- use Chrome for the best results!Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-40787881926528100102011-11-10T23:33:00.001-08:002011-11-11T00:05:50.291-08:00Blast Works MegaFile re-uploadA kind Youtuber informed me the old link had died, <a href="http://www.megaupload.com/?d=QARIHWM0">so here's another one</a>.<br />
This file includes the movement editor, some of my finished levels and other miscellaneous stuff that may or may not be useful to you.<br />
<br />
<span style="font-size: large;"><b>Transfering the MegaFile to your Wii:</b></span><br />
<br />
First off, if you already have a Blast Works save file and you want to keep anything therein, <b>BACK IT UP FIRST. </b>Copy your save onto an SD card from your Wii, access it via your PC, then find<b> data.bin</b> in the directory<b> </b>"<b>/private/wii/RBRE/</b>" and set it aside somewhere outside of the Wii-specific directory structure, being sure to properly identify it should you want or need to access it again.<br />
<br />
- If you don't already have Wii data on your SD card, unzip the entire menu tree to it's root directory. Otherwise, simply copy the game-specific folder <b>RBRE</b> into the<b> Title</b> folder.<br />
- It should now be visible as save data on your Wii, copy it to your system from there and you're good to go!<br />
<br />
And don't forget...<b>.BLAST WORKS FOREVER</b>! :)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-87273797422112936092011-10-25T05:22:00.000-07:002011-10-25T05:27:25.526-07:00FLYING V - New demo!<b>http://sandbox.yoyogames.com/games/95432 </b><br />
<br />
<b>Features: </b><br />
<br />
- 4th level <br />
- new music by Raigon <br />
- bonus stages<br />
- Arcade Extra mode<br />
- unique weapon for each ship (Dual)<br />
... lots and lots of minor tweaks<br />
<b><br /></b><br />
<b>What still needs work:</b><br />
<br />
- some sound fx aren't final<br />
- difficulty settings may require balancing (ok..probably a lot)<br />
- Level 4 still needs some graphical touches<br />
- Bonus stages are functional but aren't quite 'there'Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-11558663932785624362011-09-08T23:38:00.000-07:002011-09-09T04:03:49.410-07:00Just felt like talking about World HeroesI recently acquired a copy of World Heroes Perfect for my Saturn, so naturally I was up for sharing my thoughts on the game and the series in general. Kindly forgive my nostalgia. :)<br /><span style="font-weight: bold;"><br /><br />World Heroes</span> was one of those games that unfortunately came along in a time where any fighting game that <span style="font-style: italic;">wasn't</span> Street Fighter 2 or Mortal Kombat was automatically considered a "rip-off" of one of those, written off and only spoken of in derision afterwards. Why this is still case 20 years on, I don't know. Either folks just love SF2 THAT much or they are simply content in basing their judgment on a singular impression made long before, gleefully ignoring any biases that may have influenced it the time.<br /><br />I just think it's a shame, because many of the 'B-list' fighters of the time (including <span style="font-weight: bold;">Fighter's History</span>) had very solid and fun sequels... and they went virtually ignored because of this stigma. Even <span style="font-weight: bold;">Fatal Fury</span>, now revered as part of SNK's great fighting game lineage, wasn't immune to this and was called an outright rip-off along with the rest!<br /><br />Nevertheless, despite having a soft spot for the series. I have to admit the first one was pretty mediocre,<a href="http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES/Advert/big/World_Heroes_-_1993_-_SunSoft,_Ltd..jpg"> even the art on the magazine ad for it looked pretty crap</a>. Still, even from the watered down SNES port we rented one weekend (I never got to play the original in the arcades), I could see it had some worthwhile things to offer.<br />-------<br />1. Flashy specials.<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFLDFV0ES82a0pHUWRM15vQTUB-T9HhasEmHOXKC4fTeLBY4tOTUNbpNvQzxtY8iZ3Y8U4Rqqn-KHnfCb9zCPj0wkSP9eZlyrs2gE-5ofHliSgY_dyk6rgtZegZ6isoa1rd7a7DqSpFzZ8/s1600/dragon_wh.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 251px; height: 160px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFLDFV0ES82a0pHUWRM15vQTUB-T9HhasEmHOXKC4fTeLBY4tOTUNbpNvQzxtY8iZ3Y8U4Rqqn-KHnfCb9zCPj0wkSP9eZlyrs2gE-5ofHliSgY_dyk6rgtZegZ6isoa1rd7a7DqSpFzZ8/s400/dragon_wh.png" alt="" id="BLOGGER_PHOTO_ID_5650252063241932290" border="0" /></a><br />I think it says a lot that even on a system like the NEO GEO, which was known for it's eye-catching, colorful visuals, World Heroes stands out with some cool, imaginative effects for it's character's special attacks. Between Dragon's awesome fiery flying kick, Rasputin's giant hands and Hanzo and Fuuma's twirling dragons, it frankly made the competition look... boring. Personally, I don't think even SNK's own measured up until around the time Fatal Fury transitioned into Real Bout.<br /><br />2. Off-the-wall characters.<br /><br /><span style="font-weight: bold;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvChlnWlIlEa5RYv6zbrRPqOlPpBgK3r27wvdW9Hr02GDl7RV8B_ZHzbVNT12F3AkSrKqfzjqpdU8-bLbRsMVxukO3eCDXan1f3gCRSfLxE79Toak50996TS08JcOs3Po1Mexgx40Q_2Tl/s1600/Brocken-sprite1.gif"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 75px; height: 108px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvChlnWlIlEa5RYv6zbrRPqOlPpBgK3r27wvdW9Hr02GDl7RV8B_ZHzbVNT12F3AkSrKqfzjqpdU8-bLbRsMVxukO3eCDXan1f3gCRSfLxE79Toak50996TS08JcOs3Po1Mexgx40Q_2Tl/s400/Brocken-sprite1.gif" alt="" id="BLOGGER_PHOTO_ID_5650259575650690642" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvChlnWlIlEa5RYv6zbrRPqOlPpBgK3r27wvdW9Hr02GDl7RV8B_ZHzbVNT12F3AkSrKqfzjqpdU8-bLbRsMVxukO3eCDXan1f3gCRSfLxE79Toak50996TS08JcOs3Po1Mexgx40Q_2Tl/s1600/Brocken-sprite1.gif"><span style="font-weight: bold;"><span style="font-weight: bold;"><br /></span></span></a></span><br />Yes, it was argued that Brocken was essentially Dhalsim in M. Bison's clothes (or in hindsight, Dhalsim repackaged as a <a href="http://kinnikuman.wikia.com/wiki/Brocken_Jr.">certain Kinnikuman character</a>) but he was still<span style="font-style: italic;"> pretty damn cool</span>. There was just some undeniable appeal to playing as what was basically the fighting game equivalent of Inspector Gadget, who was complete with a hidden arsenal of guns and other devious machinery.<br /><br /><span><span><span><span><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHEmHfj9T_dhzu-2dBVyoK013e2NWd-cfiXBU5sVEXwf8Da-GlJsYetRSG1keCTqvM0rkIAob21q7eqSV4f4IRwigriHcGqiqTCXa6z7GC81LZ9ikf2QcFcahwpmYZHCxe3oVgfzAwai_Q/s1600/rasputin_woh.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 116px; height: 93px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHEmHfj9T_dhzu-2dBVyoK013e2NWd-cfiXBU5sVEXwf8Da-GlJsYetRSG1keCTqvM0rkIAob21q7eqSV4f4IRwigriHcGqiqTCXa6z7GC81LZ9ikf2QcFcahwpmYZHCxe3oVgfzAwai_Q/s400/rasputin_woh.png" alt="" id="BLOGGER_PHOTO_ID_5650260268683257906" border="0" /></a></span></span></span></span></span><br /></span></span>Fitting in with it's gimmick of using ersatz historical figures (Janne, J. Carn) <span><span>and pop culture "heroes" of modern times (Muscle Power, Dragon),</span></span><span><span> we also have Rasputin. Not only is he a tremendously unique character for a fighting game, he also reveals just how lighthearted and silly the game's general mood and take on history are. Wor</span></span><span><span>ld Heroes just does not take itself seriously at all, and that's a quality I can admire in any video g</span></span><span><span>ame.<br /><br />-------<br />Other than those and a few other positives, it played well enough; but it simply <span>wasn't</span><span style="font-style: italic;"> <span style="font-weight: bold;">great</span></span>. Once I happened upon the sequel in the arcades, though, I changed my mind about the serie</span></span><span><span>s pretty quickly. The game was faster, more fluid, and newcomers such as Jack and Captain Kidd were just too cool to ignore. Put it this way, before the sequel, I was just as content to ignore the 'Heroes as everyone else was; but that memory of playing WH2 easily ranks as highly for me as my first time playing Samurai Shodown or Mortal Kombat 2, games few will deny as being classics now.<br /><br /></span></span><div style="text-align: left;"><span><span>I didn't get to play further incarnations of WH2 (Jet and Perfect) until arcade emulation had become widespread; but it made me happy to know that the series had lived on at least a little longer and I was hungry to seek out any console versions I could find. It turns out <span style="font-weight: bold;">WH2</span> was just as excellent on the SNES - making up for any audiovisual inequalities by configurable controls and nifty speed options,<span style="font-weight: bold;"> Jet </span>made a darn fine port</span></span><span><span>able fighter for the Game Boy, and I probably would've been content with simply owning the <a href="http://www.amazon.com/World-Heroes-Anthology-Playstation-2/dp/B0012RCNTQ"><span style="font-weight: bold;">World Heroes Anthology</span></a> put out a few years back if my PS2 hadn't died shortly after. My Sega Saturn still works as well as it did the day I brought it home from a local thrift store, however, so I didn't hesitate when the opportunity came to own<span style="font-weight: bold;"> Perfect </span>for it.</span></span><span><span><span><span><span><span><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDWTRHmTBOOcrRkNIooqRyETANkPzoaE3A-AH1J8hW-tv7cDtW3S5Uz3lRjxCat5eTncVshNl0NjiTH-ak0CalR9SqDHLWtU4Iu0bCtHaKK46_VXeoImaul1g0t7oOcEm57DAstMdFh48K/s1600/World_Heroes_Perfect_SS_Sell.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 350px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDWTRHmTBOOcrRkNIooqRyETANkPzoaE3A-AH1J8hW-tv7cDtW3S5Uz3lRjxCat5eTncVshNl0NjiTH-ak0CalR9SqDHLWtU4Iu0bCtHaKK46_VXeoImaul1g0t7oOcEm57DAstMdFh48K/s400/World_Heroes_Perfect_SS_Sell.jpg" alt="" id="BLOGGER_PHOTO_ID_5650282029404333186" border="0" /></a></span></span></span></span></span></span></span></span></span></span><br /></div><div style="text-align: center;"><br /><div style="text-align: left;">To be honest, it's not my favorite in the series. Sure, it has all the wacky finishers (Rasputin's Love Garden is LEGENDARY) and somewhat more smoothed and fleshed-out gameplay; but I still prefer Jet...if only slightly. Playing this version just made me remember some of the specifics <span style="font-style: italic;">why</span>.<span style="font-weight: bold;"><br /><br /></span><span style="font-style: italic;">(Some of these may or may not be specific to this version..)<br /><span style="font-size:85%;"><br /><span style="font-weight: bold;">- </span></span></span><span style="font-size:85%;"><span style="font-weight: bold;">Certain moves are inexplicably difficult to execute when they could be easily performed before.</span> Dragon's flying kick, for instance. This effectively neuters one of his most useful </span><span style="font-size:85%;">and combo friendly moves.</span><span style="font-style: italic;font-size:85%;" ><br /><br /></span><span><span style="font-size:85%;"><span style="font-weight: bold;">- CPU is very aggressive and downright cheap, even on the lower settings</span>. They happily knock you out of moves every chance they get while you're struggling to figure out why they aren't working. I understand these may have been directly transported from the NEO version - the words "MVS difficulty" strike fear far and wide; but I still wouldn't recommend anything above Normal unless you consider yourself an expert.<br /><br /><span style="font-weight: bold;">- No configurable speed.<br /><br /></span><span style="font-weight: bold;">- No classic character-specific backgrounds</span> (although the new ones are certainly pretty.)</span><br /><br /></span><span>There aren't many extras to speak of</span><span> in this version either, other than a mode that gives gameplay tips and background info on the characters (I think..it's all in Japanese); but practice modes and the like weren't exactly common in console fighting gam</span><span>es back then, so it's forgivable. It does have a nice re-arranged soundtrack, though, always a big plus.<br /><br />In conclusion, while I'd <span style="font-style: italic;">like</span> to recommend a Virtual Console version of <span style="font-weight: bold;">WHP </span>or <span style="font-weight: bold;">WH2J</span> over this, they aren't available (not in the US at least.) Having another great fighting game for your Saturn is always cool; but I'd say get the Anthology </span><span>if you have a working PS2 instead, and while you're at it, grab</span><span style="font-weight: bold;"> Fighter's History Dynamite/Karnov's Revenge</span><span> for the VC. Celebrate the unsung fighters of times past!</span><span style="font-weight: bold;"><br /><br /><br /><br /></span><div style="text-align: center;"><span style="font-weight: bold; font-style: italic;">Let us never forget the immortal words of Muscle Power:</span><br /><br /><span style="font-weight: bold;"><span><span><span><span><span><span><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span><span><span><span><span><span><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><span style="font-weight: bold;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3rbgvjf_NfwUT5Q5X3SSfvXP5kaknU4yopt1MJBWCEFMcP38wmBjQTQ4O1bB-qWgkNQXkWyLBzIYA5Ejf5ZGxgopf9tJLW4C_mO1Gk_ud5dk-RqkzGd7urvBABaKG3PmmZzunKcpgWgPx/s1600/muscle_woh.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 90px; height: 117px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3rbgvjf_NfwUT5Q5X3SSfvXP5kaknU4yopt1MJBWCEFMcP38wmBjQTQ4O1bB-qWgkNQXkWyLBzIYA5Ejf5ZGxgopf9tJLW4C_mO1Gk_ud5dk-RqkzGd7urvBABaKG3PmmZzunKcpgWgPx/s400/muscle_woh.png" alt="" id="BLOGGER_PHOTO_ID_5650313218297566274" border="0" /></a></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><span style="font-weight: bold;">NUMBAH WAHHH!</span><br /></div></div></div>Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-50222990488661807422011-09-08T21:53:00.000-07:002011-09-08T23:22:24.406-07:00FV updateNew videos courtesy of SSK. :)<br /><br /><iframe src="http://www.youtube.com/embed/uSfLs4oUV9Y" allowfullscreen="" frameborder="0" height="345" width="420"></iframe><br /><br />This is the new mode (it's called "<span style="font-weight: bold;">Arcade Extra</span>" on the menu now), where enemy bullets change to medals if you clear the entire formation/wave - some of which only consist of a single enemy. There are some more differences from the standard game, too, such as a simple rank system that replaces the difficulty settings (the ones in the options menu do not apply in <span style="font-weight: bold;">AE</span> mode.) Basically, reaching a target number of completed waves - ie. <span style="font-weight: bold;">25/50/75</span> - will cause a subtle spike in difficulty; but being as the medal values increase alongside this, you'll ultimately have to tough it out with faster bullets and more aggressive enemies if you want the best score.<br /><br />Speaking of score, <span style="font-weight: bold;">AE</span> mode has a much, much higher scoring potential than the other modes, I've made it just under <span style="font-style: italic;">80 million</span> on recent test runs. This also means the extend requirements are similarly higher - by at least <span style="font-weight: bold;">3x</span>.<br /><br />Also new (for all modes) is that the <span style="font-weight: bold;">Dual</span> weapon is now different for every ship. Hurray for variety!<br /><br /><span style="font-weight: bold;">Fire Eagle</span> - Wide back/forwards spread, similar to the kind seen in Star Soldier games.<br /><span style="font-weight: bold;">Gold Hawk</span> - Focused, narrowing forward shot for concentrating all firepower on a single target.<br /><span style="font-weight: bold;">Jade</span> - Targeting shot similar to the <span style="font-weight: bold;">Talon</span>; but focuses on a single target.<br /><span style="font-weight: bold;">Sapphire</span> - Bits independently target enemies, same as the old default one.<br /><br /><iframe src="http://www.youtube.com/embed/FRNrCWZfOzI" allowfullscreen="" frameborder="0" height="345" width="420"></iframe><br />Also also new is a bonus for destroying an enemy before they can fire. Right now you get <span style="font-weight: bold;">15x</span> that enemy's value; but that may change.<br /><br /><br /><span style="font-weight: bold;">ALSO ALSO ALSO</span>... I just went back and added tags to all my previous posts here (not there was really that many), so it's easier to pinpoint info on specific games, videos, demo links and whatnot now. :)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com2tag:blogger.com,1999:blog-7637681217758473545.post-83279613239357053772011-08-10T12:27:00.000-07:002011-09-08T22:40:12.437-07:00Flying V lives!I've been working on good old 'V again. Here's some of it's lovely new features!<br /><br />- Horizontal panning added<br />- Player/enemy bullets sprites redrawn pixel by pixel<br />- Difficulty settings have been re-enabled, including fake '<span style="font-style: italic;">bullet hell</span>' ones, like in <span style="font-weight: bold;">XYX</span><br />- <span style="font-weight: bold;">Death's Head LUNA</span> (level 2 boss) has a second attack phase and her wings are now destructible.<br />- <span style="font-weight: bold;">MEGA MEDAL</span> mode (difficulty 7), where stray enemy bullets turn into medals and the scoring potential goes through the roof!<br />- Old music tracks are being scrapped. Many thanks go to those who helped me with them, of course; but I'm aiming for greater consistency and refinement overall. <span style="font-style: italic;">Raigon mentioned possibly working on some music for this; but I won't hold him to it.</span><br /><br />I've asked <span style="font-weight: bold;">SSK</span> to help me with a video for the new version, too, so keep an eye out. :)Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-74765123109019238032011-07-25T05:59:00.000-07:002011-09-08T22:40:59.549-07:00Boss AttackRegardless of the fact I only have 5/6 bosses so far (and some of those aren't even finished); Boss Attack mode is now in the game. I wasn't initially planning to have it 2P/Dual enabled; but I thought it would be strange to leave that out, especially as fun as playing with both ships is in the main mode. I've also rearranged the layout of the title menu somewhat, too, allowing the player mode (1P/2P/Dual) to be selected separately from the game mode itself. This should make adding additional modes easier as well.<br /><br /><span style="font-weight: bold;">As of now:</span><br />- Boss Attack is unlocked along with the Gallery and first secret ship by beating the game once.<br />- like the Enemy Test mode, checkpoints are temporarily disabled independent of them being active in the main game. No continues are given, either.<br />- Boss Attack has it's own separate hiscore table and end-stage tally<br />-- you are rewarded for less time taken (in place of wave clear bonuses)<br />-- perfect clearing the mode (1 life) gives you a HUGE multi-million bonus<br />-- remaining lives give you far more points than before, although bonuses are scaled the same way, with the amount you get per life depending on how many lives you start with.<br />-- hiscore table awards/medals are given for subsequently clearing bosses without dying, these are not reset when you die.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-48384029421589424292011-07-19T20:34:00.000-07:002011-09-08T23:19:09.776-07:00Map Builder, Medals, New VideoI've just made a rudimentary 'fake' scrolling tile system for XYX as well as a handy little map builder that lets me arrange them and export the arrays to a text file<span style="font-style: italic;">. Fake as in not using any of GM's predefined tile functions.</span><br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTkwqjfg-p6NSDkr7-Qfb0xwg9uKoQ23uChqiI3ERH1cYVKKIl_-WKM9d_a1lTW5fa3g9aBZ28kCP7hE0Ip7GZfIcwj6dPELWVt9jnJzg5nMGZxFtgMN3OusMDz-4uuUZ_LLjOc93VaiF/s1600/screenshot121.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTkwqjfg-p6NSDkr7-Qfb0xwg9uKoQ23uChqiI3ERH1cYVKKIl_-WKM9d_a1lTW5fa3g9aBZ28kCP7hE0Ip7GZfIcwj6dPELWVt9jnJzg5nMGZxFtgMN3OusMDz-4uuUZ_LLjOc93VaiF/s200/screenshot121.png" alt="" id="BLOGGER_PHOTO_ID_5631275638195520050" border="0" /></a><span style="font-size:85%;">This just shows some plain colored tiles; but I'll substitute these as soon as I have some real ones made.</span><br /><br /><div style="text-align: left;">It remains to be seen, though, how efficient it will be to work with within the current system I have or even how well it'll run on my legacy PC. It might have to wait for another game... or a sequel.<br /><br />I also introduced some post-game 'medals' on the suggestion of a friend over at <a href="http://shmups.system11.org/viewtopic.php?f=9&t=27050&start=330">Shmups</a>.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTj6mOB0xqCT4EBOaXReItvdBgaLuCugrm5GBcS3QAvYbmAhjeDXbf7gqcMTh14ENFDqGuSMFFWlEz4NHxH1dPG9y3UEBybz84hpn74xgR9tkTmLhUoYcuaB4-lox2Y-saEw1eGDVvPhA4/s1600/screenshot120.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 224px; height: 304px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTj6mOB0xqCT4EBOaXReItvdBgaLuCugrm5GBcS3QAvYbmAhjeDXbf7gqcMTh14ENFDqGuSMFFWlEz4NHxH1dPG9y3UEBybz84hpn74xgR9tkTmLhUoYcuaB4-lox2Y-saEw1eGDVvPhA4/s400/screenshot120.png" alt="" id="BLOGGER_PHOTO_ID_5631278329933461682" border="0" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTkwqjfg-p6NSDkr7-Qfb0xwg9uKoQ23uChqiI3ERH1cYVKKIl_-WKM9d_a1lTW5fa3g9aBZ28kCP7hE0Ip7GZfIcwj6dPELWVt9jnJzg5nMGZxFtgMN3OusMDz-4uuUZ_LLjOc93VaiF/s1600/screenshot121.png"><br /></a><div style="text-align: center;"><span style="font-size:85%;">New default Hiscore table, showing perfect clear medals counting down from 4.</span><br /></div><br />Right now, they're only given for subsequent perfect clears and, unlike the character/ship unlocks, you lose them if you continue, so keeping them is an achievement in itself.<br /><br />New video courtesy of SSK, showing off some new stuff on level 4:<br /><iframe src="http://www.youtube.com/embed/puqcSPsmzSQ" allowfullscreen="" frameborder="0" height="390" width="480"></iframe><br /></div></div>Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-18599814635417039982011-07-15T13:43:00.000-07:002011-09-08T22:42:21.601-07:00Thoughts on EDF : Insect Armageddon<span style="font-style: italic;">Not much to report on my own games, although I have made some recent posts about it </span><a style="font-style: italic;" href="http://shmups.system11.org/viewtopic.php?f=9&t=27050">here</a><span style="font-style: italic;">. Expect a new video soon, though. :)</span><br /><br />I just thought I'd chime in on the new EDF game. I was a HUGE fan of the original, although I didn't find out about the hype for it until I had already played it for awhile. Basically, I had seen X-Play preview it months before and thought it looked flat-out awesome. Even in a short video blurb, the grand scale of the game came across beautifully and even back then, it really stood out among plenty of same-ish action titles on the '360. Even with fairly high expectations of a game I admittedly didn't know much about, I was <span style="font-weight: bold;">very</span> pleasantly surprised when I finally got to play it.<br /><br />There's just nothing quite like the joy of sending a giant spider into orbit with a point-blank shotgun blast and then juggling it's rigid, Styrofoam like corpse with repeated rocket blasts. NOTHING!<br /><br />To say I played it a lot would be quite an understatement,too. I used to cart my Xbox over to my friend's apartment nearly every weekend and, with the help of his cousin and anyone else who happened to be there, we'd blast oversized alien bugs and robots til our fingers and eyes ached. We <span style="font-style: italic;">almost </span>completed Inferno....<span style="font-style: italic;">almost</span>! Later, I snatched up an import copy of <span style="font-weight: bold;">The</span> <span style="font-weight: bold;">Earth Defense Force 2</span> for the Playstation 2 and played it as long as my poor, dying Sony console decided to work. Sadly, this was not very long.<br /><br /><span style="font-weight: bold;">Anyways, about the sequel. </span><br /><br />I, as I'm sure many others were also, was very concerned the series changing hands to a western developer would be detrimental to the unique charm and fun that makes EDF what it is. I was worried that maybe they didn't really get what made <span style="font-weight: bold;">2017</span> and past incarnations so wonderful. I can confidently say now that I was very, very wrong to make this assumption.<br /><br />Back is the tremendous sense of scale, with entire cities to level, back is a staggeringly large collection of absurd and overly powerful weaponry, back are furious, intense battles that are as <span style="font-style: italic;"><span style="font-weight: bold;">long and hard</span> </span>as any seasoned action gamer can stand, and back is a rag tag team of fellow EDF troopers to act as bug fodder and spout some superbly silly dialog with enthusiasm. Also back are many subtle touches that further confirm that the developers really did "get it." I admit it doesn't make logical sense for a mutant insect the size of a Greyhound bus to suddenly act like it's made of hollow balsa wood once it dies; but somehow this manages to be tremendously entertaining.<br /><br />If there's one <span style="font-style: italic;">important</span> thing missing from this one, it's that bizarre and bizarrely sincere sense of b-movie authenticity <span style="font-weight: bold;">EDF 2017</span> had. It just had some weird, wonderful and rare quality to it where all of it's obvious shortcomings made it seem that much more honest. To complement all the silly violence happening on screen, it was packed with so much funny dialog and terrible voice acting that it was nearly impossible not to laugh as you blasted wave after wave of bugs back from whence they came. It was, however, funny in a way that made it all seem unintentional, leaving you to wonder whether the translators, writers and voice actors were all in on the joke. You just honestly didn't know if <span style="font-style: italic;">they had done a crummy job on purpose</span>.<br /><br />In direct comparison, <span style="font-weight: bold;">Insect Armageddon'</span>s humor has a much more knowing, tongue in cheek and clearly intentional flavor. It's simply much easier to detect that they're<span style="font-style: italic;"> trying</span> to be funny. I'll grant that the loss of<span style="font-weight: bold;"> </span>an undoubtedly important x-factor in <span style="font-weight: bold;">2017</span>'s mystifying equation of supreme gaming joy is a blow; but I think the game is still funny enough that it ultimately doesn't matter all that much. I don't think you can fault them for falling short in conjuring the same writing and recording studio magic that D3/Sandlot's localization pulled off the first time, either.<br /><br />Speaking of a loss of b-movie authenticity and flavor, the only other thing I can honestly fault <span style="font-weight: bold;">Insect Armageddon </span>on is the homogeneity of it's enemy and character designs. We know the evil space aliens that the EDF battles use giant insects to assault the Earth; but is it necessary that their robot arsenal should also feature distinctly insectoid features as well?<span style="font-weight: bold;"> </span>Past games utilized truly weird and alien-looking robotic designs very much<span style="font-weight: bold;"> </span>in sync with the 50's and 60's monster movies the series is obviously paying homage to, and the same goes for the troopers themselves. It wasn't long ago that we were playing as heroes that could've come straight out of an Ultraman episode, brightly colored jumpsuits and cool jet pilot helmets included. I don't consider this a huge fault, everything does look sufficiently cool; but I'd be lying to say the characters and creatures more than adequately stand out from ever-present action game menagerie of masked space marines in overly bulky armor and mechanized, killer bug monsters.<span style="font-weight: bold;"><br /><br /></span>With that all out of the way, I'll do a quick list of my pros and cons for the new stuff (<span style="font-style: italic;">keep in mind that I've barely touched Survival mode and I haven't even finished the campaign on Hard yet.</span>):<span style="font-weight: bold;"><br /><br />PROS:<span style="font-size:85%;"><br />- More character types, each having their own unique weapons and abilities, marking the very welcome return of EDF2's jetpack trooper.<br /><br />- New leveling system that streamlines the ever annoying task of weapon and armor collection. Your score counts as experience towards higher levels, which grants you more health, improves class abilities and a new selection of guns to buy. Large enemies still drop unique guns, though.<br /><br />- Bugs will now do cool little things like knock vehicles towards your troopers, I love that!<br /><br />- You can now be revived as long as you have any surviving teammates.<br /><br />- Teammates are now....*gasp*.. USEFUL. They will actually finish off larger enemies if you're preoccupied with something else and will come revive you as long as they are able!<br /><br />- You now have a separate button for running faster, so you no longer have to rely on the dodge all the time and it's easier to make a quick getaway while you reload.<br /><br />- A well timed second press of the reload button allows you to cut reloading time in half. Very handy!<br /><br />- Spiders are less of an all-encompassing threat now.<br /><br />- Buildings crumble in cooler looking/ more interesting ways. A bigger budget isn't so bad for a low-budget game after all, huh?<br /><br />- Less obvious filler levels. The action is better distributed for the most part, with some intense battles appearing much earlier than in past games.<br /><br />- Vehicles are MUCH improved. They control better and are much more sturdy and useful in general now.<br /></span><br /><br />CONS:<span style="font-size:85%;"><br />- Jetpack trooper is fun; but starts out VERY weak. I don't recommend him for 1P play at all until you've gone up a few ranks.<br /><br />- Jetpack trooper is no longer a hot anime chick in a miniskirt. :'(<br /><br />- Ticks. Fuck them.<br /><br />- Less levels overall. While most tend to be 2x to 3x the size <span style="font-style: italic;">2017</span>'s stages (minus some truly epic ones), the game's main campaign still feels much shorter than it's predecessor's.<br /><br />- Less variety all across the board : environments, enemies, vehicles. Memorable monsters like<span style="font-style: italic;"></span> the giant centipede from <span style="font-style: italic;">EDF2</span>, the enormous mech walkers from <span style="font-style: italic;">2017</span>, the hilarious Godzilla doppelgangers that had been an EDF tradition until now, and good vehicles like the helicopter are very much missed.<br /><br />- Some enemies take *way* too long to kill until you are at a high enough rank.<br /><br />- (nitpicky) Completing a level on a lower difficulty automatically gives you access to it on higher ones, arguably giving you less incentive to tromp through the whole thing again. Completed levels are also not marked off/colored differently, also slightly frustrating the process of multiple playthroughs.<br /><br />- (nitpicky) You can't perform a dodge while running.<br /></span><br />INBETWEEN/NOT SURE:<span style="font-size:85%;"><br />- Anthills and spider mounds can only be destroyed by setting an explosive near them (simply hold Y or triangle.) This actually makes them somewhat easier to deal with, as you are now given more distinct 'openings' to destroy them. I like that they're less of a hassle to deal with; but I do miss being able to take them out from a long ways away.<br /><br /></span></span><span><span style="font-size:85%;"><span style="font-size:100%;"><br />In conclusion, I think this one is a no-brainer for die-hard EDF fans , although they may have some understandable disappointment with the shorter campaign and noticeably smaller creature variety. Regardless, I think Vicious Cycle has done an exceptional job with this game and come time for a sequel (pretty please?), I wouldn't mind having them in driver's seat again one bit. :)<br /><br />People curious about the series and looking for an introduction to it might be more attracted to the high(er) budget look and sound of <span style="font-weight: bold;">Insect Armageddon</span></span></span></span><span><span style="font-size:85%;">;<span style="font-size:100%;"> but I would easily recommend <span style="font-weight: bold;">EDF2017</span> over it. There's just no denying it<span style="font-weight: bold;"> </span>simply gives you more for your buck (quite a bit more than most games <span style="font-style: italic;">at any price</span>) as well as a better a sense of what the series is all about.</span></span></span><span style="font-size:100%;"><br /></span><span style="font-weight: bold;"><br /></span>Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-85586343329647822702011-04-29T19:34:00.000-07:002011-09-08T23:18:43.436-07:00Still alive...<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0EDhlcCXnqnk76gJdPjpgNqA9uU6GutexbrGVgpueqCD7aysGP86YQ3hW2-00vt5qv5ZyZbWdenXiTNe-rRQclx3YPwFUHdRg9YXJGJ8UdRJVirTiqYsXWq6zA1Q3AW8k1XIRCq14E3mm/s1600/screenshot106.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0EDhlcCXnqnk76gJdPjpgNqA9uU6GutexbrGVgpueqCD7aysGP86YQ3hW2-00vt5qv5ZyZbWdenXiTNe-rRQclx3YPwFUHdRg9YXJGJ8UdRJVirTiqYsXWq6zA1Q3AW8k1XIRCq14E3mm/s320/screenshot106.png" alt="" id="BLOGGER_PHOTO_ID_5601200265142073906" border="0" /></a><br />Survived another monster tornado.... that's living in the south I guess. *shrug* Anyways, I'm still working on XYX; but here's a nice dummy shot of something I'm playing around with at the moment. :)<br /><br />(Too much Rastan recently...lol)<br /><br />So far, all it does is make the background scroll (which does not loop...yet) when you move left or right, and you can also swing the sword. Yay.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-24584326945927244392011-03-27T03:53:00.000-07:002011-09-08T23:18:11.423-07:00New Flying V!Well, not that there's really any new content, just a bit optimization and tweaking here and there. The main reason for this update is that I got it to go from running like complete pig shit to fairly smooth by..<br /><br /><span style="font-weight: bold;">A</span>: Downsampling most of my sfx (which were almost all in 44k), I shaved off 2 megs or more from the .gmk just by doing this<br /><span style="font-weight: bold;">B</span>: <span style="font-weight: bold;">NOT PRELOADING</span> said sfx. Why oh why is that wretched box checked by default? I first tried this with XYX and the difference was <span style="font-weight: bold;">NIGHT AND DAY</span>. If my jaw could've dropped through the floor and knocked my downstairs neighbor unconscious, it would have!<br /><span style="font-weight: bold;">C</span>: The devastatingly awesome <a href="http://gmc.yoyogames.com/index.php?s=35e559c8b312a4535926d1f8d710b8d5&showtopic=438215&st=0">Cleanmem.DLL</a><br /><br />Anyways, <a href="http://www.yoyogames.com/games/95432-flying-v-test-version">here it is</a>. I doubt it'll make much difference if you have a decent PC, though.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-65670060923231066642011-03-14T12:42:00.000-07:002011-09-08T23:17:48.608-07:00moreAnother one courtesy SSK:<br /><iframe title="YouTube video player" src="http://www.youtube.com/embed/d7CeyPRthZA" frameborder="0" height="349" width="560"></iframe><br /><br />Here you can see what little I have of level 5 so far and some new explosion fx I worked on this weekend.<br /><br />Other new stuff:<br /><br />-Got some awesome new FM-style music tracks for XYX from Raigon. I think they solidify the arcade feel flawlessly.<br />-XYX now uses score_under's DLLCrypt extension for saving scores, etc. I've noticed a slight speed drop using it on my netbook, though, so I'll probably leave it as an option.Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-40546768427188808212011-02-22T05:08:00.000-08:002011-09-08T23:17:23.916-07:00THINGSSome new footage of ZPF courtesy of my buddy SSK:<br /><br /><iframe title="YouTube video player" src="http://www.youtube.com/embed/wroBkGcW6iM" frameborder="0" height="390" width="480"></iframe><br /><br /><iframe title="YouTube video player" src="http://www.youtube.com/embed/GZwaMMqQXQQ" frameborder="0" height="390" width="480"></iframe><br /><br />The biggest news, though, is that<span style="font-weight: bold;"> XYX now supports 2 players</span>! It took almost a solid day of GM'ing to hammer out the basic stuff (still working on the rest....slowly.) I doubt it will actually ever be played by two people at the same time; but it's fun to map the controls to the sticks on a USB gamepad and play dual style. :D<br /><br />(I even put in a handy autofire function if you don't have a gamepad for your PC.)<br /><br />Yay!Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0tag:blogger.com,1999:blog-7637681217758473545.post-5285401385642619742011-01-29T06:36:00.000-08:002011-09-08T23:16:55.084-07:00STUFF AND THINGS<div style="text-align: center;"><iframe title="YouTube video player" class="youtube-player" type="text/html" src="http://www.youtube.com/embed/3iT4o-jgMjM" allowfullscreen="" frameborder="0" height="390" width="480"></iframe><br /><br />New video showing more of level 3 and the beginning of level 4. Thanks again to SSK for helping me with these.<br /></div><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-vfrp_tvel3jH_mdiUuLY2VmA_5zyfLJ-9HqzRoIP6wS1jU3y0xJhjlpiuln6Qh85JXLp1Uilc9yw37iqUnIBInmgOKu0fD0BXvzZZtzbG6dAP-F05wTaunz4t3x94sfyZfJxyWS5vvYV/s1600/screenshot103.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 224px; height: 304px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-vfrp_tvel3jH_mdiUuLY2VmA_5zyfLJ-9HqzRoIP6wS1jU3y0xJhjlpiuln6Qh85JXLp1Uilc9yw37iqUnIBInmgOKu0fD0BXvzZZtzbG6dAP-F05wTaunz4t3x94sfyZfJxyWS5vvYV/s400/screenshot103.png" alt="" id="BLOGGER_PHOTO_ID_5567617295876971106" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdePbEjGY8jboaKfuqJ09ciJQm1Iio2vXDRhlTO_GW49lylmZ-m1sZSOBqoF-a3AnnZijYJcaA9QfhciwWRUzxEqmLbFFgb0kNeMd25o1hNGbLk8rvYPg0SK0ZefZ7Rrp3F5mm2ZkzXfgp/s1600/screenshot102.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 224px; height: 304px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdePbEjGY8jboaKfuqJ09ciJQm1Iio2vXDRhlTO_GW49lylmZ-m1sZSOBqoF-a3AnnZijYJcaA9QfhciwWRUzxEqmLbFFgb0kNeMd25o1hNGbLk8rvYPg0SK0ZefZ7Rrp3F5mm2ZkzXfgp/s400/screenshot102.png" alt="" id="BLOGGER_PHOTO_ID_5567619312962973138" border="0" /></a>... and here's a dragon enemy for level 5. The background here is only temporary; but the theme will most likely be of the classic hell/fire level variety. Chances are the boss might just be the friendly looking fella from the title screen. :D<br />----------------------------------------<br />I'm also getting art and page layouts ready for the game's manual... which I intend to have printed for a premium disc-based version of the game. More on that later.<br /></div>Gryzorhttp://www.blogger.com/profile/18426416243751311657noreply@blogger.com0