Thursday, September 8, 2011

FV update

New videos courtesy of SSK. :)



This is the new mode (it's called "Arcade Extra" on the menu now), where enemy bullets change to medals if you clear the entire formation/wave - some of which only consist of a single enemy. There are some more differences from the standard game, too, such as a simple rank system that replaces the difficulty settings (the ones in the options menu do not apply in AE mode.) Basically, reaching a target number of completed waves - ie. 25/50/75 - will cause a subtle spike in difficulty; but being as the medal values increase alongside this, you'll ultimately have to tough it out with faster bullets and more aggressive enemies if you want the best score.

Speaking of score, AE mode has a much, much higher scoring potential than the other modes, I've made it just under 80 million on recent test runs. This also means the extend requirements are similarly higher - by at least 3x.

Also new (for all modes) is that the Dual weapon is now different for every ship. Hurray for variety!

Fire Eagle - Wide back/forwards spread, similar to the kind seen in Star Soldier games.
Gold Hawk - Focused, narrowing forward shot for concentrating all firepower on a single target.
Jade - Targeting shot similar to the Talon; but focuses on a single target.
Sapphire - Bits independently target enemies, same as the old default one.


Also also new is a bonus for destroying an enemy before they can fire. Right now you get 15x that enemy's value; but that may change.


ALSO ALSO ALSO... I just went back and added tags to all my previous posts here (not there was really that many), so it's easier to pinpoint info on specific games, videos, demo links and whatnot now. :)

2 comments:

  1. Nice games, guy! Your games deserve to be in arcade machines, I said this million of times, hehe!

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