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Redid Fire Eagle's sprites-
Redid orange tank sprites-
Snazzy new big number font and other random new graphics-
New Medal Mode (ok, I just swiped what I had in ZpUltra; but it's new for this game at least)
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End stage display/medal total countdown
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Arrangement is now strictly per-moment time based (like XYX) rather than loop based
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New enemy patterns (made possible due to simplifying a lot of what I already had)
The next step is pretty much just rebuilding stage 1. Now that I don't have messy loops to deal with, I think I can make the timing much, much smoother than before.
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