Friday, April 29, 2011

Still alive...


Survived another monster tornado.... that's living in the south I guess. *shrug* Anyways, I'm still working on XYX; but here's a nice dummy shot of something I'm playing around with at the moment. :)

(Too much Rastan recently...lol)

So far, all it does is make the background scroll (which does not loop...yet) when you move left or right, and you can also swing the sword. Yay.

Sunday, March 27, 2011

New Flying V!

Well, not that there's really any new content, just a bit optimization and tweaking here and there. The main reason for this update is that I got it to go from running like complete pig shit to fairly smooth by..

A: Downsampling most of my sfx (which were almost all in 44k), I shaved off 2 megs or more from the .gmk just by doing this
B: NOT PRELOADING said sfx. Why oh why is that wretched box checked by default? I first tried this with XYX and the difference was NIGHT AND DAY. If my jaw could've dropped through the floor and knocked my downstairs neighbor unconscious, it would have!
C: The devastatingly awesome Cleanmem.DLL

Anyways, here it is. I doubt it'll make much difference if you have a decent PC, though.

Monday, March 14, 2011

more

Another one courtesy SSK:


Here you can see what little I have of level 5 so far and some new explosion fx I worked on this weekend.

Other new stuff:

-Got some awesome new FM-style music tracks for XYX from Raigon. I think they solidify the arcade feel flawlessly.
-XYX now uses score_under's DLLCrypt extension for saving scores, etc. I've noticed a slight speed drop using it on my netbook, though, so I'll probably leave it as an option.

Tuesday, February 22, 2011

THINGS

Some new footage of ZPF courtesy of my buddy SSK:





The biggest news, though, is that XYX now supports 2 players! It took almost a solid day of GM'ing to hammer out the basic stuff (still working on the rest....slowly.) I doubt it will actually ever be played by two people at the same time; but it's fun to map the controls to the sticks on a USB gamepad and play dual style. :D

(I even put in a handy autofire function if you don't have a gamepad for your PC.)

Yay!

Saturday, January 29, 2011

STUFF AND THINGS



New video showing more of level 3 and the beginning of level 4. Thanks again to SSK for helping me with these.

... and here's a dragon enemy for level 5. The background here is only temporary; but the theme will most likely be of the classic hell/fire level variety. Chances are the boss might just be the friendly looking fella from the title screen. :D
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I'm also getting art and page layouts ready for the game's manual... which I intend to have printed for a premium disc-based version of the game. More on that later.

Sunday, January 9, 2011

Finally...

New demo up!

Level 1 : about 90% done
Level 2: about 90% done
Level 3: about 70% done

This version has 4 music tracks by Raigon.

To access the debug menu in the options screen, change the "?" value to 1 in the .ini file (after it's had a chance to make one and you've exited the game.) The debug display option shows the stage timeline in steps (1/60th a second) and other information pertinent to how/when each enemy will release the optimum amount of medals.

Thanks to s20-TBL and

Friday, December 31, 2010

Portraits

Not quite finished with these; but they're getting there.