Showing posts with label fire arrow. Show all posts
Showing posts with label fire arrow. Show all posts

Monday, January 13, 2014

Lots O Stuff

Didn't realize it had been this long since I updated here. >_>

The main thing to report is that I'm getting a bunch of my stuff ready for publishing on OUYA. Yay!
Here's a list of the ones I'm planning on bring over:
-Megatank (v2)
-Laser Carrot Attack (v2)
-Fire Arrow
-Flying V (remix/V5/OUYA Edition/whatever)
- (unnamed Space Harrier type game)
- (unnamed dragon game)

The other thing is that I started experimenting with a little paper doll animation thing that could in theory be used to build a fighting game (or something more interesting, hopefully.)


As you can see, even only using an incomplete graphics set (no side or back views yet), it can yield some interesting results. I've even made it to export all the pertinent data for each animation frame. The issue is, though, that the amount of data that needed exporting took me aback somewhat. Somehow, an 8-frame kick animation managed to take up 900+ lines! Granted, that's with every variable hogging the whole line for itself; but still.

Basically, I'm going to have to figure out some clever loading/data crunching scheme if I ever plan to use any of this stuff.. which I would really like to.

Sunday, December 30, 2012

Fire Arrow





Beta

This one started as a fun little side project trying to teach my friend GML; but soon got out of hand and became it's own game. It's a short, timed survival/caravan shmup that can be played in 3 or 5 minute modes. In 3 minute mode, you get roughly half the stage and 1 boss, while in 5 you have 2 bosses to fight.

The music isn't original to this game, I was lazy and just used some favorites from my tracker/module collection. As I haven't requested explicit permission to use any of these (I thought it might be ok since there's no pretense of selling this), I'll remove any or all of them upon request if necessary.

Tracks:

Cool City by Purple Motion
The Tiara by Solaris
1234 ROCK! by Yannis Brown
Marucombat by Maruku Buranu (Marc Brown)
Hyperdyne by Static
Acronyme by Baroque


The game will also look for songs (.mod/.s3m/.it etc.) in the music folder on startup, so feel free to use your own favorites instead. :)