Showing posts with label megatank. Show all posts
Showing posts with label megatank. Show all posts

Monday, January 13, 2014

Lots O Stuff

Didn't realize it had been this long since I updated here. >_>

The main thing to report is that I'm getting a bunch of my stuff ready for publishing on OUYA. Yay!
Here's a list of the ones I'm planning on bring over:
-Megatank (v2)
-Laser Carrot Attack (v2)
-Fire Arrow
-Flying V (remix/V5/OUYA Edition/whatever)
- (unnamed Space Harrier type game)
- (unnamed dragon game)

The other thing is that I started experimenting with a little paper doll animation thing that could in theory be used to build a fighting game (or something more interesting, hopefully.)


As you can see, even only using an incomplete graphics set (no side or back views yet), it can yield some interesting results. I've even made it to export all the pertinent data for each animation frame. The issue is, though, that the amount of data that needed exporting took me aback somewhat. Somehow, an 8-frame kick animation managed to take up 900+ lines! Granted, that's with every variable hogging the whole line for itself; but still.

Basically, I'm going to have to figure out some clever loading/data crunching scheme if I ever plan to use any of this stuff.. which I would really like to.

Sunday, October 28, 2012

Megatank EXE free now. :)

Figured it had been gathering dust too long, I decided I'd rather just have it more accessible and hopefully more people will be able to play it. Here it is.

Thanks to the few folks that actually bought it! :)

Thursday, January 19, 2012

Megatank Beta up for play!


 (Thanks goes to SSK for the video, as always.)

Here it is!

Feel free to leave any comments or bug reports here, on my thread at shmups, or on the game's thread at the GMC. Enjoy! :)

This is still the beta; but you can still purchase the EXE version directly from me for $2 if you like. The current version has some cool music by Raigon, which I couldn't include in the web version due to sound issues.

Tuesday, January 10, 2012

MEGATANK Details

Well, I'm getting pretty close to finishing my first little GMHTML5 project. The final game will have 2 long "rounds" each consisting of 50 enemy waves and a boss battle. Clearing both rounds gives you an ending screen, naturally; but will also loop the game, setting the enemies' firing rate (and other adjustments) to their maximum from the start.

I'm planning on posting the HTML5 version wherever I can (feel free to recommend places) and I'm thinking about offering the surprisingly smoother and faster Windows EXE version for a buck or two as well. Speaking of that, whenever the premium edition of XYX is ready, the EXE version of Megatank will be included on the disc as a bonus. I'll probably have to dedicate part of the manual to it now, though. ;)