Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Monday, June 28, 2010

New stuff

New project (collaboration), NEON


XYX: Level 3, first shots!




Monday, March 29, 2010

New Demo!

ZP-F

Formerly known as Knight, which doesn't work,since the knight 'ship' isn't usable anymore. He looked cool and all; but it was hard to gauge where his hitbox was.

Anyways, this is just a short 1-level demo. It doesn't have a boss yet or changing backgrounds or anything and some of the enemy placement is iffy (especially the brand new lion-headed ones); but there ya go. It has a nifty (well, for me at least) 'test' mode for trying out/testing enemies and a short demo explaining the controls. Hooray. :3

Probably not too impressive for yall; but for me it means (roughly) getting back to where I was before the EEEpocalypse. Give it a spin.

I did some more stuff for Infinity Squadron, too.. lookie:

Wednesday, February 24, 2010


These were made for the cool little shmup Infinity Squadron by fellow GMer monkeyman (who was very helpful when I was getting my feet wet with GML)

No idea if they'll be used; but I had fun making them at least. :3

Friday, February 5, 2010

ZpULTRA procedes




I've been putting off updating this one for the longest time (since it was 99% drag and drop and very, very messy); but not having the others to work on and having an old backup of it on my work PC, I figured 'why not'?

So, for the majority of the week (and to the detriment of work, sleep and sanity), I've been getting Zp back up to speed. The version was missing a lot of things (the third ship, all of level 2 etc.); but thankfully, I found a copy of the latest Illustrator 'sprite sheet' buried in my mailbox, so replacing that stuff isn't a really issue... especially with the speedier workflow that comes to the table with my experience in GML.

Anyways, I'm hoping to have a new demo up soon.

... or perhaps something new based on the work I've been doing (ala XYX)