Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, April 29, 2011

Still alive...


Survived another monster tornado.... that's living in the south I guess. *shrug* Anyways, I'm still working on XYX; but here's a nice dummy shot of something I'm playing around with at the moment. :)

(Too much Rastan recently...lol)

So far, all it does is make the background scroll (which does not loop...yet) when you move left or right, and you can also swing the sword. Yay.

Friday, December 31, 2010

Portraits

Not quite finished with these; but they're getting there.

Friday, November 5, 2010

XYX Update


Started tinkering with XYX some again.... trying to get back on schedule (and that end of the year deadline...ugh.) These are some neato emblems I made to go along with the pilot portraits. The Yellow Jacket one isn't quite finished (it was supposed to be on a heart); but the bug is, so screw it for now. :D

Saturday, October 30, 2010

Happy Halloween!




These are the first images for a horror/adventure game I want to make with a few of my friends (who I collaborate with on small writing projects off and on.) Basically, these would be like those startling and memorable 'YOU HAVE DIED' screens from games like Shadowgate or the Uninvited, where you get a horrific description of your own death coupled with a closeup of the nasty that just did you in.

I love those games for that fact it utilizes your imagination more than any actual visual depictions of gory deaths and is no less effective in creating a horrifying and threatening atmosphere for it.

The actual part of the game you interact with I imagine being much simpler visually.. again, to force you to use your imagination more than you would normally playing a game. That said, I have yet to put down any code on this yet, so there's no telling what it'll actually look like. Here's hoping I can get some good stuff written and this thing doesn't fall off for a few more months (or longer.)



A MANIACAL LAUGH ECHOES
IN THE INFINITE DARKNESS
THAT SURROUNDS YOU .
YOU REALIZE YOU ARE DEAD!

Saturday, October 2, 2010

More

New, more futuristic HUD for the appropriate ships.
Anyone who's played my old Blast Works stuff may recognize this guy. :)

Friday, October 1, 2010

ZPF things

I'm back to working on ZPF.

As you can see, I've decided to go a slightly different route with the theme. The original idea was for it to be a sort of techno-fantasy cross all the way through; but fiddling with the game recently has given me a few alternate ideas.

Basically, now it's going to jump back and forth between different settings, this way I can cover more familiar bases (ie. bio horror ala R-Type) as well go back to some older ideas I'd like to re-use. Every one will have a playable ship to match it, too. :)

Monday, September 20, 2010

Almost.....there....

Sound Test

I just finished a creepy little song for the Game Over/ Continue countdown screen, too.

New boss!

One to go (for Level 2) and the demo's a wrap I think...

Monday, July 5, 2010

XYX Pilot Portraits

Yellow Jacket
Helltiger


Green Knight

Sunday, May 23, 2010

XYX Bosses - one down, one close

Most of my GM time this weekend was spent re-coding background stuff (what I had before didn't really allow for on-the-fly changes... who knew a simple looping background image could be such a pain in the ass?); but I made some headway on the bosses -


Torus - This image was actually done way back in Dec., I had a much more complex multi-sectioned boss in mind when I first drew it... you destroyed some part to reveal a gigantic beating heart! It's still fun to blow up in this simplified form, though.

Big Tiger - His third appearance (well, technically at least.) First in Blast Works (YXIII), in a much nastier form... and later as a mess of unfinished tiles in Dezaemon 2. The turret and part of the treads are inherited from D2; but only a few days old in Game Maker, he's already far more functional than he ever was it that...

Monday, March 29, 2010

New Demo!

ZP-F

Formerly known as Knight, which doesn't work,since the knight 'ship' isn't usable anymore. He looked cool and all; but it was hard to gauge where his hitbox was.

Anyways, this is just a short 1-level demo. It doesn't have a boss yet or changing backgrounds or anything and some of the enemy placement is iffy (especially the brand new lion-headed ones); but there ya go. It has a nifty (well, for me at least) 'test' mode for trying out/testing enemies and a short demo explaining the controls. Hooray. :3

Probably not too impressive for yall; but for me it means (roughly) getting back to where I was before the EEEpocalypse. Give it a spin.

I did some more stuff for Infinity Squadron, too.. lookie:

Wednesday, February 24, 2010


These were made for the cool little shmup Infinity Squadron by fellow GMer monkeyman (who was very helpful when I was getting my feet wet with GML)

No idea if they'll be used; but I had fun making them at least. :3

Friday, February 5, 2010

ZpULTRA procedes




I've been putting off updating this one for the longest time (since it was 99% drag and drop and very, very messy); but not having the others to work on and having an old backup of it on my work PC, I figured 'why not'?

So, for the majority of the week (and to the detriment of work, sleep and sanity), I've been getting Zp back up to speed. The version was missing a lot of things (the third ship, all of level 2 etc.); but thankfully, I found a copy of the latest Illustrator 'sprite sheet' buried in my mailbox, so replacing that stuff isn't a really issue... especially with the speedier workflow that comes to the table with my experience in GML.

Anyways, I'm hoping to have a new demo up soon.

... or perhaps something new based on the work I've been doing (ala XYX)