Monday, April 26, 2010

New video



Just showing off some stuff I've been working on. This is actually *just* short of the length I want for this level. The problem is about half of the enemies don't really fit (the ones I imported the gfx for, naturally) and belong in their own level, so you're basically seeing two halves of what will be separate levels... just crammed together.

Not shown are the new options menu (my first decent one...yay) and enemy test mode. I even tossed in a music option; but GM is as finicky as ever about playing anything that isn't say, raw wave format, so it does absolutely squat at the moment. I have one unused song from fellow shmupster null1024 (who kindly made the song that's in Flying V for me); but I'm always looking for more. :3

Friday, April 16, 2010

YXIV stuff

Got all my sprites back from my previous Dezaemon 2 (Sega Saturn) project, YXIV:


Note, however, there are problems doing this the way I did it (PrtScr directly from Sega Saturn Frontier.) Several vertical lines of pixels would always end up missing and need 'repairing.'

I figure there's no point letting several months worth of decent spriting go to waste, so I'm going to incorporate what I can into XYX. :3

Friday, April 9, 2010

Back to the grind...


Got back to work on XYX. Nothing major yet; but it has snazzy new intro type stuff and lots of little fixes and tweaks.

I forgot how much I hate stage arrangement, though....ugh -_-

Flying V is up to it's current (pre-Eeepocalpyse) version now, too.

Monday, March 29, 2010

New Demo!

ZP-F

Formerly known as Knight, which doesn't work,since the knight 'ship' isn't usable anymore. He looked cool and all; but it was hard to gauge where his hitbox was.

Anyways, this is just a short 1-level demo. It doesn't have a boss yet or changing backgrounds or anything and some of the enemy placement is iffy (especially the brand new lion-headed ones); but there ya go. It has a nifty (well, for me at least) 'test' mode for trying out/testing enemies and a short demo explaining the controls. Hooray. :3

Probably not too impressive for yall; but for me it means (roughly) getting back to where I was before the EEEpocalypse. Give it a spin.

I did some more stuff for Infinity Squadron, too.. lookie:

Wednesday, February 24, 2010


These were made for the cool little shmup Infinity Squadron by fellow GMer monkeyman (who was very helpful when I was getting my feet wet with GML)

No idea if they'll be used; but I had fun making them at least. :3

Wednesday, February 17, 2010

Knight Demo

My newest untitled shooter thingie. Not sure how far I'm going to go with this one; but it's fairly promising so far.

Friday, February 5, 2010

ZpULTRA procedes




I've been putting off updating this one for the longest time (since it was 99% drag and drop and very, very messy); but not having the others to work on and having an old backup of it on my work PC, I figured 'why not'?

So, for the majority of the week (and to the detriment of work, sleep and sanity), I've been getting Zp back up to speed. The version was missing a lot of things (the third ship, all of level 2 etc.); but thankfully, I found a copy of the latest Illustrator 'sprite sheet' buried in my mailbox, so replacing that stuff isn't a really issue... especially with the speedier workflow that comes to the table with my experience in GML.

Anyways, I'm hoping to have a new demo up soon.

... or perhaps something new based on the work I've been doing (ala XYX)