Well, not that there's really any new content, just a bit optimization and tweaking here and there. The main reason for this update is that I got it to go from running like complete pig shit to fairly smooth by..
A: Downsampling most of my sfx (which were almost all in 44k), I shaved off 2 megs or more from the .gmk just by doing this
B: NOT PRELOADING said sfx. Why oh why is that wretched box checked by default? I first tried this with XYX and the difference was NIGHT AND DAY. If my jaw could've dropped through the floor and knocked my downstairs neighbor unconscious, it would have!
C: The devastatingly awesome Cleanmem.DLL
Anyways, here it is. I doubt it'll make much difference if you have a decent PC, though.
Sunday, March 27, 2011
Monday, March 14, 2011
more
Another one courtesy SSK:
Here you can see what little I have of level 5 so far and some new explosion fx I worked on this weekend.
Other new stuff:
-Got some awesome new FM-style music tracks for XYX from Raigon. I think they solidify the arcade feel flawlessly.
-XYX now uses score_under's DLLCrypt extension for saving scores, etc. I've noticed a slight speed drop using it on my netbook, though, so I'll probably leave it as an option.
Here you can see what little I have of level 5 so far and some new explosion fx I worked on this weekend.
Other new stuff:
-Got some awesome new FM-style music tracks for XYX from Raigon. I think they solidify the arcade feel flawlessly.
-XYX now uses score_under's DLLCrypt extension for saving scores, etc. I've noticed a slight speed drop using it on my netbook, though, so I'll probably leave it as an option.
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