Monday, April 26, 2010
New video
Just showing off some stuff I've been working on. This is actually *just* short of the length I want for this level. The problem is about half of the enemies don't really fit (the ones I imported the gfx for, naturally) and belong in their own level, so you're basically seeing two halves of what will be separate levels... just crammed together.
Not shown are the new options menu (my first decent one...yay) and enemy test mode. I even tossed in a music option; but GM is as finicky as ever about playing anything that isn't say, raw wave format, so it does absolutely squat at the moment. I have one unused song from fellow shmupster null1024 (who kindly made the song that's in Flying V for me); but I'm always looking for more. :3
Friday, April 16, 2010
YXIV stuff
Got all my sprites back from my previous Dezaemon 2 (Sega Saturn) project, YXIV:
Note, however, there are problems doing this the way I did it (PrtScr directly from Sega Saturn Frontier.) Several vertical lines of pixels would always end up missing and need 'repairing.'
I figure there's no point letting several months worth of decent spriting go to waste, so I'm going to incorporate what I can into XYX. :3
Note, however, there are problems doing this the way I did it (PrtScr directly from Sega Saturn Frontier.) Several vertical lines of pixels would always end up missing and need 'repairing.'
I figure there's no point letting several months worth of decent spriting go to waste, so I'm going to incorporate what I can into XYX. :3
Friday, April 9, 2010
Back to the grind...
Got back to work on XYX. Nothing major yet; but it has snazzy new intro type stuff and lots of little fixes and tweaks.
I forgot how much I hate stage arrangement, though....ugh -_-
Flying V is up to it's current (pre-Eeepocalpyse) version now, too.
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